A few simple tests (some using stock meshes) of Cebas' FR2 for C4D

An attempt to come to grips with FR2 Shader nodes. The high-res mesh is by Jotero: http://forum.jotero.com/viewtopic.php?t=41

Two Images playing with extreme effects of chromatic refraction

 

This test with a Stanford scan meshe utilized
the standard FR Physical sky for illumination

 

The above uses simple sky illumination

The mesh for these Japanese utensils, to whom
 all credit belongs, is by Development Zone.

The two images above use hdr illumination only